Plan a free schematic
Find a free schematic on mc-planner.com, place it in your own world with MC Planner, then build it in Minecraft one layer at a time. Or download it as .litematic, .schem or .nbt.
For App · browser and desktop · Schematics on mc-planner.com · Updated
Schematics on mc-planner.com has free builds for Minecraft: Java Edition, made by the MC Planner team. Look at one in 3D, try it on your own terrain in MC Planner, then build it layer by layer.
Find a schematic
Point at Schematics at the top of any page on mc-planner.com to see its categories: each with how many builds it has and one of them in 3D (a different one each time you open the site), which turns while you point at it. Pick one, or All schematics for the whole list; a click on Schematics itself opens the list too. With the keyboard or on a touch screen, the arrow beside it opens the categories. On a phone, open the menu first.
Search finds a build by any word of its name, its line or its style, and by what it shows: animals finds the penguins, the polar bear, the fox and the owl; ships, trees, spooky or space work the same way. Every build's page links the topics it belongs to, each with a page of its own (like Animals or Christmas). On Schematics, pick a category (Houses, Towers, Farms, Paths, Decoration, Interiors, Survival base, Ships & vehicles, Spawns & hubs…), search, or narrow the list down on the left: Style, Size, Difficulty, or Fits on a plot of with the width and length of the spot you have in mind. The number beside each choice is how many builds it would show with everything else you picked; a choice that would show none is greyed. Under Style, Christmas shows the winter set: a decorated tree, presents, a sleigh with its reindeer, a market square and more, on snowy ground. Steampunk and Elven are styles of their own too, and Spawns & hubs has a place to start a world in most styles. Under Paths, the three Road kit pieces (straight, corner, crossroads) join edge to edge, so you can lay a whole road network from them. Steampunk, Elven and Military are styles of their own too; Military has a whole base, tanks, a helicopter and a fighter jet. Lunar New Year has a lantern street, a dragon dance, a lion dance and a reunion dinner; Spring has an Easter egg hunt, a maypole and a flower market. Fairground has rides you can place one by one (a carousel, a helter-skelter, dodgems, teacups, a swing ride) or all together in a funfair round the Ferris wheel. Halloween has a haunted house, a graveyard with a crypt, a witch's cottage, a giant jack-o'-lantern you can walk into and a hay-bale maze. Sci-fi has a colony on Mars: glass domes to live and grow food in, a lander, a rover and a solar farm. Western has a frontier town with false-fronted buildings, a sheriff's office with its jail, a church, a corral and a stagecoach. Nature has big trees to plant in your world: a great oak, a giant spruce, a jungle giant, palms, a weeping willow, a mangrove, a birch grove and a bonsai. It also has ground to build on: a waterfall with a cave hidden behind it, a canyon with a natural arch, a glacier with an ice cave, hot-spring terraces, rock formations and building plots ready for a house. For towns there are roads and street furniture: a roundabout, a crossroads with traffic lights and zebra crossings, a T-junction with a bus stop, a car park, road signs, benches in six styles, and bollards, bins and planters. For sport there is a skate park, a basketball court, a tennis court, an outdoor pool, crazy golf, and a sports park with all of them round a clubhouse. For parks there is a bandstand, a three-tier fountain, a pergola walk, a topiary garden and a whole formal garden. For castles there are siege engines: a trebuchet, a ballista, a battering ram, a siege tower, a catapult and a whole siege camp. Mediterranean has whitewashed houses with blue domes, a hilltop chapel, a harbour taverna, windmills, lemon terraces, an olive press and a whole hillside village. Under Ships & vehicles there are road vehicles about twice life size: a sports car, a camper van, a monster truck, a lorry, motorbikes, a steam traction engine and a car showroom. For tiny people there is a gnome village: a toadstool house, an acorn house, a snail-shell cottage, giant flowers and a fairy ring. For a park or a plaza there are giant statues: a sleeping fox, an owl on a branch, a bronze lion, an eagle, a whale fountain and a sculpture park with all of them. High up there are sky islands, each on a thin stalk of rock with a ladder up through it: one with a waterfall, a lighthouse, a cloud temple, a farm, an airship dock, a chain bridge between two islands and a floating village of five. Tropical has an overwater bungalow resort, an outrigger canoe, a beach bar, an open-sided meeting house, a volcano with a lava tube you can walk into, a rope swing over a waterfall pool and a whole island village. Savanna has a safari lodge with tents, a round-hut village inside a thorn hedge, a mud-brick mosque, a baobab treehouse, a market under a great acacia, a watering hole with a hide, a lookout and a safari jeep. Victorian has a gas-lit street with a post box, a townhouse with a basement kitchen, a clockmaker's shop, a corner pub, a brick factory with a tall chimney, a railway viaduct over a street and a shopping arcade under a glass roof. Dark fantasy has villains' homes for adventure maps: a vampire castle on a crag, a lich tower, a necromancer's crypt with a bone throne, an orc war camp, a cursed village and a blood-moon altar. Desert has a bazaar: a souk street under coloured cloth, a spice shop, a house with a wind tower, a bathhouse under three domes, an oasis well, a camel caravan and a caravanserai round a courtyard. Mesoamerican has a temple city in the jungle: a jaguar temple on a stepped pyramid, a ball court, a round observatory, floating gardens between canals, a market plaza, a priest's house and a rope bridge over a gorge. Post-apocalyptic has the world after the end, taken back by nature: a ruined city block, an overgrown motorway with abandoned cars, a scrap fort, a camp round an old water tower, a radio outpost and an overgrown bus stop. Chinese has a garden city to go with the pagodas: a city gate with a two-storey tower, a courtyard house of four halls, a teahouse over a pond, a walled garden through a moon gate, a scholar's study and an arched stone bridge. Cyberpunk has a neon city after dark: an alley of stacked shops glowing with signs, a noodle stall, a hover car, a billboard tower, a rooftop garden bar and a mega-block. Art Deco has the thirties in cream and gold: a skyscraper stepping up to a crown of sunbursts with a lobby to walk into, a picture-palace cinema with a glowing marquee, a roadside diner and a seaside lido with a diving tower. For modern living there is a glass cube house, a house reaching out over a cliff, an earth house dug into a hill and a tiny house on wheels. Mughal has red sandstone and white marble under onion domes: a palace on a plinth over a water garden of canals and cypresses, a palace gatehouse, a stepwell with criss-cross stairs down to its pool, river ghats, elephant stables with an elephant, a painted haveli round its courtyard, a covered bazaar and a garden chhatri. For the sea there is a base under three glass domes joined by tunnels, a shipwreck, a mermaid's grotto, a prismarine palace, a research submarine, a research station on stilts and a coral reef garden; their pages show them in the sea, and a dome or hull closed all round stays dry inside, so paste them with their air. Some homes come in three stages on the same plot (an oak homestead, a stone keep, a modern home): each stage keeps what the one before built, so you can start small in survival and grow it without tearing anything down. Arenas & minigames has places to fight and play on a server or with friends: a free-for-all arena, duel pits, king of the hill, a volcano boss arena, pillar parkour, a spleef arena, an archery field, an ice boat race track, a survival games arena round a cornucopia and capture the flag (the kits, timers and rules come from your server's plugins). Dungeons has places to explore, opened up so you see inside: a crypt under a ruined chapel, city sewers, a frozen cavern, the dungeon under a castle's corner, a necromancer's lair, a dwarven forge hall, a goblin warren, a temple's ruins in a lush cave and a nether fortress. Spawns & hubs also has lobbies for a server: a minigame hub with a portal per game and NPC pedestals, a crate plaza with five crate tiers and an event stage. Under Castles, the eight Castle wall kit pieces (straight, corner tower, gatehouse, wall stair, river arch, wall tower, postern, ruined wall) join edge to edge on one grid, so you can wall in a town or a castle of any shape. Under Village, the village house pack has three furnished houses (a cottage, a house of two floors, a long house with a porch), each in oak, spruce, birch, dark oak and acacia, so a village can mix them without repeating. Newest puts the builds added last at the top. Every category also has a page of its own to keep or share, like Castles or Houses: open it in a new tab from its button. Every card shows the build in 3D, with its size (width × height × length), its blocks and its layers. The build grows in when you scroll to it and turns while you point at the card (it stays still if your device has animations turned off).
Open a build to turn it in 3D: drag to turn it, scroll or pinch to zoom, right-drag to move it. On an island shows it on a small patch of grass, Build only without. The button with the four corners shows the 3D view full screen (press it again or Escape to leave); Layers opens the build layer by layer. See inside cuts the 3D view open so you can look into the rooms: Top takes the build away above a layer, Front and Side take away rows from the front or the side, and the slider moves the cut (the arrow keys move it one step). Done shows the whole build again; very big builds are cut from the top only. Swap blocks shows one of the build's blocks as another, so you can see the build in other materials before you gather anything: pick a block of the build, then the block to show in its place (stairs stay stairs, slabs stay slabs, a log can take a plain block's place). The number on the button says how many blocks are swapped; Undo all brings the build back as it was made. Only the 3D view changes: the files, the material list and the layer view keep the build's own blocks. It's shown with the block textures of the newest Minecraft release (the note under the view says which). In MC Planner you see it with the textures of your own game and resource packs.
Share (beside a build's or kit's title) opens your phone's share sheet, or on a computer copies the page's link (Link copied), to send it to a friend or post it.
On Schematics, Price in the filters shows only the free builds or only the paid ones, and Kits (in the row of categories) opens every kit.
Shaders (the sun button on a build's 3D view, and the switch beside Sort above the list) draws every 3D view on Schematics with sunlight or moonlight: soft shadows, darker corners under roofs and trees, and lanterns, torches and other lights that glow and light what's around them. A build's creator can pick its mood (Golden hour, Clear day, Misty morning, Moonlit night, Haunted or Snowfall), and such a build is shown in it from the start; the note under the view names the mood. Fog and snow are only drawn: a build in Snowfall has no snow blocks in its file unless its creator built them. Builds without one are plain until you switch Shaders on, and then get the golden hour. Switch it off to see every build as the game draws blocks without shaders. Your choice is kept in this browser and nothing is sent. It's MC Planner's own lighting, not a Minecraft shader pack, so a build won't look exactly like this in your game. The layer-by-layer view always stays plain, so every block is easy to tell apart.
Materials lists every block the build needs, most first, each with a picture of the block in the same textures, how many, and how many stacks of 64. Copy list copies it as plain text.
Plan it in your world
Press Plan in my world and pick how:
- Open in MC Planner opens the desktop app. It needs the newest version.
- Open in the browser opens MC Planner in a new tab.
If no world is open yet, open one first: MC Planner says the build is ready to place as soon as it is. It adds the build to Schematics in MC Planner, with its page on mc-planner.com as the link to the original post, and starts placing it: click on the map to place it, R turns it, F mirrors it. More: Place, turn and mirror.
These builds include their ground layer: floors, paths and farmland take the place of the grass. After placing one, lower its Base Y by 1 in the inspector, so the floor sits in the ground instead of on top of it.
Build it layer by layer
On the build's page, Build it layer by layer opens it full screen, one layer at a time, from the bottom up. On the left are all layers with how many blocks each has. In the middle is the build in 3D with the current layer highlighted and the layers above hidden (or as an outline: Layers above → Outline). On the right is the current layer from above in the game's textures, with north at the top, and the blocks it needs. Blocks you'd hardly see from above, like flowers, torches, panes or doors, show as a small picture of the block instead.
- ↑ / ↓ go a layer up or down.
- B or Mark layer … as built ticks the layer off. The ticks stay in this browser, so you can come back to it later.
- Esc goes back to the build's page.
- Choose an area builds only part of it (one street of a big world, one wing of a castle): drag over the plan to mark the part you want, and the 3D view, the plan and the blocks needed show only that part. Whole build shows all of it again. The layers you tick off are kept for each area.
On a phone you get the plan with big buttons, to keep it next to Minecraft: Built · go to … ticks the layer off and goes to the next one. Where the browser allows it, the screen stays on while it's open.
Or download the file
Download asks for your Minecraft version and the format:
- .litematic for Litematica: it shows a ghost copy in the game to build along.
- .schem for WorldEdit, FastAsyncWorldEdit or Axiom: paste it with
//paste. - .nbt for a structure block: no mods needed. Only for builds up to 48 × 48 × 48, the most a structure block loads.
Under the formats is the build's Free licence: use it in your own worlds, on Realms and on private servers, change it as you like, and show it in pictures and videos with a credit to MC Planner or its creator. It's not for commercial servers (servers that make money, for example with paid ranks, a shop or ads), and the file may not be re-uploaded or sold.
The file is made for the version you pick, with that version's block names: a block that was renamed between versions (Grass became Short grass in 1.20.3) gets the name your version knows. To plan with it later, import it in MC Planner: Import a schematic.
The Marketplace inside MC Planner
The same builds are inside MC Planner, so you don't have to leave your world to find one.
- Open Schematics (the first button of the tool rail on the left, with a picture of a build, or 7). It opens on the Marketplace. My library, next to it at the top, has your own files.
- On top is one build in 3D, drawn with the block textures of your own game and resource packs: drag to turn it, scroll to zoom, Turn (R) and Mirror (F) set how it will be placed. Next to it are its size, its blocks and its Materials.
- Under it are Featured, the newest builds and a row for each category. Click a build and it shows on top. See all opens a whole row; on the left (in a wide window) All builds, New and the categories do the same. Search at the top (/). ← and → go through the builds.
- Press Place in ‹your world›. The build joins your library with its page on mc-planner.com as the link to the original post, and placing starts: click on the map to place it.
A build that's already in your library says In your library. The pictures are drawn on your computer. MC Planner starts on them a moment after you open a world, so the first ones are there when you open Schematics; a build whose picture isn't drawn yet says "Drawing the preview…". Its page opens the build on mc-planner.com, with the layer-by-layer plan and the downloads.
What MC Planner downloads
Plan in my world downloads the build's file once from mc-planner.com, nothing else, and nothing about you or your world is sent. The file stays in your Schematics on this computer, like any file you import. No account needed.
The Marketplace downloads the list of builds, and the file of each build it shows, to draw it on your computer. So that it isn't empty when you open it, the list and the files of the first 30 builds are downloaded a moment after you open a world. They are the same public files as on the website: nothing about you or your world is sent, and no account is needed. It doesn't happen while your computer is offline or set to save data. A build's file is only kept in your library once you place it.
Counting. When you download a file, press Plan in my world on a build's page or place a build from the Marketplace, MC Planner adds one to that build's count, so Lab43 and the build's creator can see how much it gets used. The count holds the build and the day, nothing about you: no account, no address, no world. It's skipped when your browser sends Do Not Track or Global Privacy Control. See the privacy policy.
In Minecraft
With the MC Planner mod, a placed build shows in the game as ghost blocks where every block goes. See Schematic ghost blocks.
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