About this build
A trading hall for 32 villagers on two floors, with every one of the 13 trades: six librarians, three farmers and three fletchers (the easy emeralds), and two each of the cartographer, cleric, armourer, weaponsmith, toolsmith, mason, butcher, shepherd, leatherworker and fisherman. The cells stand back to back down the middle of the hall, each villager two blocks high behind its job block, with one block of air over the block and a ceiling over that: you trade across it from the corridor, the villager reaches it to restock, and it can't climb out. A blank sign hangs over every cell for its trade. Corridors with windows run down both sides and round both ends, lit by lanterns. Every cell is roofed and two blocks from where you stand, so a zombie villager can be cured in its cell: a Splash Potion of Weakness over the job block, then a golden apple, and its trades get far cheaper. To fill a cell, break its job block, push a villager in (or bring it in a boat or a minecart) and put the block back. The stone gatehouse at the east end has an iron door opened by buttons, which zombies and raiders can't break, stairs up, chests for emeralds under signs, a crafting table and an anvil; upstairs a breeding pen with four beds, a farm round a water block and its composter (a farmer shares its crops with the others, and villagers breed while there are free beds), and a ladder up to the bell room. White plaster between dark oak posts on a stone foot, shutters at every window, a steep roof with lightning rods, flowers and two oaks round it.
- Medieval
- Rustic
- Survival base
- Village
- Storage & survival
Added 13 Nov 2026 · Made in Minecraft 1.20.1



